
Technologies can be researched instantaneously.The cost to buy goods at the Market is never higher than 125 Wealth the price to sell is never lower than 50 Wealth.Raises your Commerce Limit for Oil by 200.
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Attrition to enemy units in your territory increased by 50%.Granary, Lumber Mill and Smelter production upgrades are discounted by 66%.Ĭreates a free foot unit every 30 seconds (plus 0.5 second(s) for every infantry unit you control).Increases your Knowledge production by 50.Increases Commerce Limit for Wealth and Timber by 50.Increases Commerce Limit for Food and Wealth by 50.The Thrones and Patriots expansion added three new Wonders, bringing the total to 17.

Rise of Nations shipped with 14 Wonders available to build, two for each age, starting in the Classical Age. Wonders must be built within a city's radius (except for the Wonders Forbidden City and Red Fort), and each city may only have one wonder within its radius, (except for the nation Egyptians, whose nation power allows for 2 wonders per city, and the Wonders Forbidden City and Red Fort, which do not count against a city's Wonder limit), limiting the number of Wonders to the number of cities controlled. As a general rule, the more "advanced" the Wonder is (that is, the later the age when it becomes available), the more Wonder Points it grants. Some game modes even develop entirely around Wonders, building them quickly being the factor that determines victory. On standard game settings, a game could be decided entirely on what nation has the most Wonder Points, and win by accumulating of enough of them. Each offers a unique set of benefits, ranging from boosts in resource production, increases in Commerce Limit and Population Limit caps to a discount of research times and costs, and even unique bonuses for buildings and units.Įach Wonder also has a cultural point value associated with it, called Wonder Points. Many wonders of different types from varied locations, ages, and time periods can be found in the game. Any nation can compete for being the first to build a particular wonder, although if another nation builds it first, the losing nations' efforts are wasted, as their copy of the wonder will be destroyed, owing to the requirement that there can only be one of each wonder. These monuments represent the magnificence and prestige of the nation that built them. They are modeled after real-life " Wonders of the World", which includes both the most remarkable manmade structures and the most spectacular natural wonders.


Wonders are a unique class of structures in Rise of Nations, which, unlike regular buildings, can only be built once in an entire game, and at a great cost, albeit with a greater reward if successfully built.
